Monday, 30 January 2012

Me and my idol

  Image 1: Rehman Rashad
  
   My name is Rehman Rashad, age 20. I am from Pakistan. I am doing my 1st semester in Graphic design with Animation in Linton University-Malaysia.


My Background…

   I was born in Lahore-Pakistan,I had only spent few years in my country before shifting to Kuwait. It has been almost 17 years for me staying here, finished my school doing Commerce as my course subject in India Public School. I focused on achieving my goals including  learning how to sketch and animate, participating in extracurricular activities and doing well in all my classes during my junior year.
  

                Image 2: Zack                                                                            Image 3: Kazuya

   I love drawing , sketching painting. In my school year I have always actively taken part in all the activities related to arts. I never learned by anyone but myself. Done painting,won a 3rd price among all Indian school in Kuwait. I have sold 1 of my painting in an art exhibition as well. I tried clay modeling as well,but not so good at it.. sketching is my favorite…. But m just bored of sketching now ,i want to create 3D models and animate them as well ,make it look more interesting.


            Image 4: Entertainment City
   Like dancing as well, helps me to be fit n keep my stamina. I have being performing on stage since the age of 9, done a lot of dancing style, loved the hip-hop. Done  b-boying as well.Thought I'll continue dancing till the end but unfortunately had to stop because of my health issues.              
                                                                                                                           I played a lot of chess as well. I had no interest in chess but it was like I wanted to bunk my classes and just randomly took part in any activity n got selected for chess. The funny thing was I just played 1 match and won the 1st price  hahaha I know its strange.Well after that I got certificate n all I showed my dad , he was shocked and he made me play against him, I lost. Wanting to defeat my dad I sincerely started playing against other people and gained interest , but unfortunately I have won only 1 time from my dad till now. ''no prob dad soon I'll again''  .

Well the rest are just basic basketball, football,

 table tennis, n all other sports.


Interest...

   My interest is more into character design and animation.I love designing character and  try bring out something different.My skills and imagination are not  good enough but i do try hard

Character design...


  Image 5: Character Sketch

     As character design is among the most important and fun aspect of creating an animated film. Appealing features and design can provide a way for the audience to identify with and grow to like your character.


Image 6: Rehman Rashad
      Before starting i make sure to have a good idea about how i am going to make my character. I keep in mind how my character's personality is going to be like ,are they confident or timid,young or old,happy or sullen.I usually like making action heroes.


     Image 7 : Leon
   If i'm trying to create more character in a story i make sure that the characters are proportional and match each other,like they belong to the same world.



Image 8 : A Demon and Leon
    I think about how my character will interact both physically and emotionally and make sure that my design can accommodate that.


Image 9 : character Design 1
Image 10 : Character Design 2

  Animation...
    Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. The effect is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and demonstrated in several ways. The most common method of presenting animation is as a motion picture or video program, although there are other methods.

Traditional animation...

Image 11 : An example of traditional animation
     Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, which are first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels, which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one onto motion picture film against a painted background by a rostrum camera.

Stop motion...


 Image 12 : A stop-motion animation of a moving coin
    Stop-motion animation is used to describe animation created by physically manipulating real-world objects and photographing them one frame of film at a time to create the illusion of movement. There are many different types of stop-motion animation, usually named after the medium used to create the animation

  2D animation...
    2D animation figures are created and/or edited on the computer using 2D bitmap graphic or created and edited using 2D vector graphic. This includes automated computerized versions of traditional animation techniques such as of, interpolated morphing,onion skinning and interpolated rotoscoping.

  2D animation has many applications, including analog computer animation, Flash animation and PowerPoint animation. Cinemagraph are still photograph in the form of an animated GIF file of which part is animated.


   3D animation...


Image 13 : Character Design in 3D
    3D animation is digitally modeled and manipulated by an animator. In order to manipulate a mesh, it is given a digital skeletal structure that can be used to control the mesh. This process is called rigging. Various other techniques can be applied, such as mathematical functions (ex. gravity, particle simulations), simulated fur or hair, effects such as fire and water and the use of motion capture to name but a few, these techniques fall under the category of 3D dynamics. Well-made 3D animations can be difficult to distinguish from live action and are commonly used as visual effect for recent movies.
                                                                         Image 14 : Buzz Lightyear
   Its fun giving movement to my character.I'm really not so good at it,im still a student and learning to do better.I really like Michael Surrey's work the way he makes his character and animate.I hope some day i can do like him.

Achievements...
   I have achieved many different goals in life. Some of my achievements are bigger than the other which has given me great satisfaction. Few achievements that given me great satisfaction includes: 
1.Selling my 1st painting.
2.Being awarded as the 3rd best painter among all Indian school in Kuwait.
3.Getting my 1st job.
4.Going collage

Goals...
   A person needs to achieve certain goals in one’s life before you can call them successful. Success is to achieve goals, you have set. I have set certain goals I would like to achieve in my lifetime. Some of these goals are personal while others are professional. My professional goals in life are to find a good job that makes me happy, get a good education, find a job that makes enough money for me to support my family, and help people
  It is very important for me to receive a good education. Most job fields require a descent education. If I don't have an education I would not be able to function properly at the work place and I would not understand what to do. To maintain a good job that will make good money will require me to go thorough schooling or training and maybe even both. Education is the first and foremost way to become successful, because the job I will choose will need me go to school and maybe even beyond college.
My happiness in what I do is also a goal for me I my life. There is no way someone can become successful if they are not happy with what they are doing. If their job is going to make them miserable, they will never show 100% in their work and they will slake off.


My Idol…
                    Michael Surrey…
Image 15 : Michael Surrey 
    Oftentimes it is at least somewhat predictable what animators will eventually become supervisors. A typical “rookie” supervising animator at Disney has usually either been a top animator at other studios for quite sometime(Eric Goldberg, Duncan Marjoribanks, Bruce Smith, Dale Baer), has worked at the studio for many years as a right hand to the top animators(Tony de Rosa, Broose Johnson), or  has displayed blow-you-away skills from the minute they entered the medium(James Baxter). Sometimes, however, a young unknown animator who’s an unlikely choice to be a supervisor is assigned a character that is perfect for them and the person steps into the class of superstardom. That’s probably the best way you can describe what happened when Mike Surrey was selected to supervise Timon in the Lion King.

Image 16 : Timon and Simba
   Mike Surrey was born around 1964 in Canada and grew up in the Toronto area. Like most aspiring animators from Canada, after high school he set off to Oakville and enrolled in the famous animation program at the Sheridan Institute of Technology and Advanced Learning. At the beginning of his career Surrey worked as an animation posing artist on low-budget TV shows animated in Canada. After the release of the Little Mermaid in 1989 he realized that there was something special going on at Disney and moved out to California with the ambitions of working there. Mike was hired as an assistant animator on Beauty and the Beast and would follow by working as one of the animators under Glen Keane on the title character in Aladdin. After Aladdin things lined up perfectly and he was assigned the character of Timon the meerkat in the Lion King. Both Nik Ranieri and James Baxter (I also believe I even heard Eric Goldberg) were considered for the role of Timon but Ranieri moved on to Pocahontas and they decided it would be better if Surrey did Timon and Baxter did Rafiki. Timon proved to be a great match for the young animator and the character turned out very well in the finished film. After Lion King Surrey went on to the Hunchback of Notre Dame and supervised the narrator of the film, Clopin the gypsy. This would be followed by supervising Terk in Tarzan, Rourke in Atlantis, and Buck in Home on the Range before leaving the studio for DreamWorks where he animated on Shark Tale. When production started up on the Princess and the Frog Surrey went back to Disney to supervise Ray the fire fly as well as animate Pascal the chameleon in Tangled. In 2010 the Hat Building began to have some down time on the animator end as projects struggled to get out of the development stage making Mike decide to join the crew at DreamWorks to help them on an upcoming animated film.
                                                                    Image 17 : Timon 
Image 18 : Character Sketch
Image 19 : Tarzan
   Mike Surrey’s animation is very appealing and is a lot of fun to study. If you study any of his characters you’ll without a doubt notice that the eyes are always very expressive and the real axis point of the drawing.Surrey has stated in interviews that he likes to use big round eyes so that he can communicate the expression effectively and show the purpose behind what the character is doing. This works very well in the final animation and the communication that's so vital to great character animation is always present. An interesting fact I've learned about Mike Surrey is instead of using high-quality pencils or colored pencils he animates with a number-2 pencil! So maybe next time I take a test at school maybe I should think “Wow! Mike Surrey animates with one of these!.”  Appeal is also a very important aspect in Mike’s animation. He draws in a very round, loose style and doesn't have unnecessary secondary actions or refinements in his sequences like many other animators do. The motion in a Mike Surrey scene is always very lively and fluid. Study either a Timon scene or a Clopin scene and you'll see what I mean. The movement is very smooth giving the scene a very intuitive, natural feel. The character's gestures are also very focused and directly communicate what's important for the audience to understand in what the character is going through. Last Surrey has a very good understanding of the character relationship and the emotions that come with that kind of relationship. That is something that’s crucial and vital for someone to understand when they're animating on any character-driven animated film.


Image 20 : Character Sketch
                                                                        Image 21 : Character Design
     Mike Surrey’s animation has had a great impact on sidekick characters in animated films. In comparison to Eric Goldberg and Duncan Marjori ]banks who handle sidekicks with broad acting and caricatured expressions Mike is very subtle in his handling of a sidekick character while retaining the range needed for the character. Like Eric Goldberg oftentimes explains in interviews the sidekick oftentimes has to cover the most emotional range of a character in a film. They usually have to keep the comedy afloat but have to be sincere when the time comes. Although Surrey’s characters have this range it is maintained in a very subtle way and is a very natural transition. This has influenced the way many of those characters have been handled in films done since. Also many people say that Mike is a very generous, caring mentor to young people and has a great sense of humor. Last Surrey’s appealing, expressive, and lively style has been a great inspiration to everyone who works on a film with him.




    Mike Surrey and his animation have inspired me in several ways. First is I've really been influenced by the way he draws the eyes and focuses on communicating through them. I love how expressive they are and the clarity is breathtaking. This made me realize that the eyes are really the axis point of a great drawing and the key to communicating the expression as well as the feeling in a scene. Next is the liveliness and subtlety in his animation is always very inspiring to study. Also the appeal he puts into his characters is something that's really influenced me and a thing I hope to master someday. Last is I'm really inspired by the confidence and mellow-nature that Surrey always has. Thank you Mike Surrey for being a great influence to me and for your impressive contributions to Disney animation.



Surrey’s Work...

Beauty and the Beast- Animating Assistant
Aladdin- Animator on Aladdin
Lion King- Supervising Animator on Timon
Hunchback of Notre Dame- Supervising Animator on Clopin
Tarzan- Supervising Animator on Terk
Atlantis- Supervising Animator on Rourke
Home on the Range- Supervising Animator on Buck
Princess and the Frog- Supervising Animator on Ray
Tangled- Animator on Pascal the Chameleon

                                                                                                                           Image 22 : Tangled



Reference...

Image 1 : Rehman Rashad
Image 2 : Zack, http://www.facebook.com/photo.php?fbid=2574084506041&set=a.2573825179558.127956.1072145361&type=3&theater

 Image 3 : Kazuya,     http://www.facebook.com/photo.php?fbid=2573995103806&set=a.2573825179558.127956.1072145361&type=3&theater

 Image 4 : Entertainment City,     http://www.facebook.com/photo.php?fbid=57921095623&set=t.1072145361&type=3&theater

Image 5 : Character Sketch            

 Image 6 : Rehman Rashad      

 Image 7 : Leon,  http://www.facebook.com/photo.php?fbid=2855596343661&set=a.2573825179558.127956.1072145361&type=3&theater    

 Image 8 : A Demon and Leon, http://www.facebook.com/photo.php?fbid=2878050104991&set=a.2573825179558.127956.1072145361&type=3&theater

 Image 9 : character Design 1, http://www.fanpop.com/spots/resident-evil/images/722304/title/leon-re4-photo

Image 10 : Character Design 2

Image 11 : An example of traditional animation, http://en.wikipedia.org/wiki/Animation

Image 12 : A stop-motion animation of a moving coin, http://en.wikipedia.org/wiki/Animation

Image 13 : Character Design in 3D, http://en.wikipedia.org/wiki/Animation

Image 14 : Buzz Lightyear ,

Image 15 : Michael Surrey, http://50mostinfluentialdisneyanimators.wordpress.com/2011/05/29/32-mike-surrey/

Image 16 : Timon and Simba, http://50mostinfluentialdisneyanimators.wordpress.com/2011/05/29/32-mike-surrey/

Image 17 : Timon,

Image 18 : Character Sketch, http://50mostinfluentialdisneyanimators.wordpress.com/2011/05/29/32-mike-surrey/

Image 19 : Tarzan,

Image 20 : Character Sketch, http://livlily.blogspot.com/2010/11/princess-and-frog-2009.html

Image 21 : Character Design, http://50mostinfluentialdisneyanimators.wordpress.com/2011/05/29/32-mike-surrey/

Image 22 : Tangled, http://movies.about.com/od/rapunzel/ig/Tangled-Photos/Flynn-Rider-Rapunzel-Photo.htm





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